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  Logistics This Week
Posted by: Barbara Martin - 09-17-2018, 02:22 PM - Forum: General Announcements - No Replies

Hey all!

As a heads up, I wanted to let you know that I've got a very intense week ahead of me. If I'm a little slow on emails, I'm sorry. I'll be back to full attention next Monday. If you don't here from me until then, I'm sorry. Life can be a thing sometimes.

If it's an emergency, please put URGENT in the subject line and I'll try and answer it ASAP.

Thanks!

Your humble logistics head

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  Facebook questions
Posted by: Preston Haworth - 09-12-2018, 01:58 PM - Forum: Rules Questions - No Replies

Admins delete me or sticky me as you see fit, but this seemed within what's allowed.

A lot of questions get asked and lost on facebook. I want to copy some over along with their answers so they don't get lost forever, and no one has to ask these questions twice.

The red light rule only applies to mounted lights, right?
"Correct." - Ron Leota

Rules question, do I have to verbally call out abilities with delivery self?
"Yes, you must always make your calls, even on yourself, though:

"All effect calls are considered OOG, though their consequences can be seen and understood IG where appropriate."" - Ron Leota

SERIOUS QUESTION:
How canon is the tire farm?
"8/10 very cannon.
It's a location, though  I don't think tech has been made to grow tires" - Mark Osten

"It's not /not/ cannon. The camp is repped as-is, so if a place on site has acquired a nickname in game, it's totally fair to use it." - Matthew Oostman

Hello again! More newbie questions, this time regarding the Android character I'm drafting out.

1. Obey commands and the Three Laws - Under the listing for Obey commands, it says that an obey command can supercede SIC roleplay restrictions. Am I right to assume this is SPECIFICALLY listed in the context of androids injuring or killing other humans? Or if my character is issued one of these commands, can I freeze or infinitely hesitate during the gesture as if in a feedback loop?

"Official answers incoming!

1. Obey circumvents the first law. You must complete the obey to the best of your ability and may not RP around the rule.

2. The second Law - obviously dependant on the above answer, but is it fair to say my character treats all directives issued to him as "obey" commands? (This is for sake of whether Soft Reset can be used to ignore unfavorable player directives) 

2. No. Obey is a specific effect. An operator may give special obey commands if the android chooses not to comply (this is how we rep the NPC operators commands vs. requests). 

3. Do the secret handshake - Can I say that my character only takes commands from a (sufficiently prevalent) designation of person, such as "Hands for the Future volunteers" or "women only"?

3. PCs may designate personal "operators", however, this is an OOG agreement between the two players and is carried out via RP, instead of the Obey effect. The only operators IG who can use the special operator obey commands are NPCs. 

4. Androids are people too - Androids consider all SICs "humans" for sake of their laws. Does this mean I cannot harm other androids (not that I was planning on going Blade Runner) or, more importantly, must take commands from fellow androids?

4. This is very important, Androids are specifically NOT human. Androids may attack and kill other androids. This is why a human cannot become an android and an android cannot become any other SIC. 

5. Drop it like it's 'bot - can Power Down be used to stop a bullet, so long as it's just before impact? Or should I be using it well in advance of a hit if I want to avoid dropping to unconscious?
(5.1) Though unresponsive, rules-as-written implies my character is still conscious during the 30 seconds of a Power down. Does this mean I can still hear, and see if my eyes are open? Can I cancel a Power down at any time (unless I take damage during it and fall to unconscious, of course)? 
(5.2) If I take lethal damage during Power down's inactive state, can I notify a medic during diagnosis to keep them from wasting their energy on a resuscitation, or worse, banking on me getting back up when I'm actually dying?

5. Power down is not active defense. You would already need to be powered down. Eric is correct on the clarifications in this one. 

6. Broken item; fixed - "One with technology" says "sunder or restore Gadget". Does this include blasters or radios, or is it strictly limited to items designated by the Gadgeteering tree? It sounds like an interesting ability, but the apparent niche nature of Gadgeteering seems to me like it may be somewhat uncommon amongst players.

Thanks in advance. I'm really looking forward to being able to RP an Android character, but I want the extra information so that I'm confident in what my character's standard behaviors should be.


6. Gadget is a specific item type defined in the rulebook on page 42.

TL;DR ANDROIDS ARE NOT PEOPLE TOO. Wink" - Ron Leota


I feel like these have been asked before, but I don't remember:


1. Is there a way to take finesse from Jack of all trades? Character manager doesn't seem to allow it.

"Hello. 

Community Admin here! 

To mimic a lot of what Eric said: 

1) No. 

2. Is it a
[b]llowed to deliver both finesse abilities and heavy Gunner abilities from the same gun. They both require [/b]firearms 1

2) Yes, technically. 

3. Heavy Gunner is intended for "heavy guns" so could one deliver it's abilities from a revolver for example. There are some heavy revolvera out there.

3) A heavy gunner's blaster must be only effective with two hands or larger, thus a "rifle" style. If you're specifically asking about the blaster you posted? I would say yes, due to the size of that thing.

4. If the answer to 2 was no, but the answer to 3 was yes, you're saying I could have a dedicated heavy revolver and a finesse revolver, and duel wield them?

4) No. Having a "rifle" to use Heavy Gunner and a sidearm to use finesse? Could be done. But due to the pre-reqs of Heavy Gunner, you should not be using that blaster one-handed. 

If you're looking for "revolver" type blasters that would fit the Heavy Gunner requirements? I would recommend taking a look at the Nerf Doominator. 

Hope that helped! Thank you." - Ian


If you find any others feel free to post them below.

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  Limitations of Guardian Chems Rank 3 Ability?
Posted by: Sam Askey - 09-09-2018, 07:37 PM - Forum: Rules Questions - Replies (1)

"Pantomime setting a bone or popping a joint back into socket to remove a Cripple effect from themselves."

This would seem to imply that at least one of the arms needs to be working to perform the pantomime. Is that just fluff, or would an Exim with both arms crippled be mechanically unable to use this ability until at least one of their arms had the cripple effect removed by an external source?

Taking it a step further (and this question can be disregarded if the ability DOES require two functional arms), would an Exim be able to expend four uses of this ability (one for each limb) to entirely remove a Cripple Body effect?

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  Game 7 Heated/Electric Bunking List
Posted by: Barbara Martin - 09-06-2018, 09:10 AM - Forum: General Announcements - Replies (4)

Hey all!

As Ron posted on 9/5, there are only some heated/electric bunks on site. These are reserved for people who have special needs for such bunks. I have a list going of people who are reserved in electric/heated bunks.

IF YOU NEED A HEATED/ELECTRIC BUNK, YOU MUST EMAIL LOGISTICS (logistics@spitelarp.com) BY SEPTEMBER 21.

After Sept 21, I'll be setting the list and letting factions know how many additional heated bunks they have available to them for general sleeping.

Updated 9/25/18

Current Remaining Available Bunks:
Agency - Pixie Green - 19 Heated Bunks
Genacorp - Skogly - 9 Heated Bunks
Hands - Lodge of Nations - 0 Heated Bunks
Military - Tahoma - 2 Heated Bunks
Warsal - Bureau - 3 Heated Bunks

Cheers!

Barbara

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  Hive points and XP Awarded!
Posted by: Barbara Martin - 07-16-2018, 10:50 AM - Forum: General Announcements - No Replies

Sorry for the massive delay (I forgot I hadn't done it yet), but XP and Hive Points have been awarded from Patrols last game!

If you don't have what you think you should, please email logistics@spitelarp.com to let me know and I'll fix it!

Barbara

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  Game 7 Prepay List
Posted by: Barbara Martin - 07-13-2018, 12:32 PM - Forum: General Announcements - Replies (7)

The following lists the people who have prepaid for the Spite September 2018 game.

PLEASE CHECK IT CAREFULLY!!!!

If you don't see yourself on this list but think you should be on it, please email logistics@spitelarp.com as soon as possible to ensure your check-in goes smoothly!

Updated 9/26/2018

Denise B
Rick R
Phillip P
Sean G
Warren S
Kris S
Lizzy G
Dartanian R
Heather N
Elizabeth H
Carrie RL
Preston H
Heather N
Ash L
Alex A
Cody H
Ian P
Michael B
Jennifer J
Aaron E
Jonathan L
Christopher P
Steve W
Zachary H
Deanne N
Joseph M
Ben T
Kweenie T
Carla T/F
Dallas E
Radu C
Rachel F
Radu C
Glenn A
Roxy S
Hayley B
Nathan B
Helen M
Hallie E
Andrew S
Jacob B
Sam A
Luc vD
Brad L
Erik B
Kyra B
Kit B
Ian P
Cindy H
Craig W
Danny D
Lucas B
John F
William D
Jordan McF
Erik O
Rachel M
Dylan N
Bryan O
E F
Curtis N
Myles H
Dmitri L
Willem T
Lizzy G
Keegan G
Kyra Br
Steve W
Daniel S
Camilla P
Evan R
Sarah G
Michele L
Brent W
Susanna L
Erik S
David M
Tessa B
Michael H
Natalya C

NPC Meal Plan Prepays:
Brooke - No last name?
Will C
Trish D
Brian J
Barbara M
Shannon D
Brian Y
Joseph S
Asphodel's Attic???

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  Change in plot positions (effect Genecorp, primarily)
Posted by: Ron Leota - 07-11-2018, 01:22 PM - Forum: General Announcements - No Replies

Greetings Contractors,

Unfortunately, due to personal health matters, Kirsten (current head of plot for Genecorp) will be moving into an advisory role for the plot team and will no longer be acting as head of plot, for the time being. You'll still see Kirsten IG as her NPCs and she will continue to work with the plot team, to finish this wild ride she helped start.

I have a lot of love for Kirsten, as a friend and as a colleague. She's been a part of this project since the very beginning and it wouldn't have been nearly as good as it has been without her. From all of the Spite team, we wish her good health and recovery.

Moving forward, please send all Genecorp inquiries to Brooks, who will be stepping into the role as your new head of plot (brooksd@spitelarp.com).

Thank you.

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  Melee weapon
Posted by: Sean Graczyk - 09-16-2017, 06:47 PM - Forum: Props and Costuming - Replies (2)

I am thinking of a pair of these fire fighter multi tools for melee weapons. Would the holes in the axe head be an issue?

http://ontarioknife.com/fire-spax.html

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  Game 6 Feedback!
Posted by: Matt Oostman - 09-12-2017, 12:05 AM - Forum: General Announcements - No Replies

Please send us your feedback about our game! You can submit it here: https://goo.gl/forms/Ysy5sgWsgQldVYMr2

You can submit it anonymously if you'd like, or give us your name and we'll give you a Hive Point!

We'll close responses in a month after each game, so please get it in earlier rather than later so that we have plenty of time to process it and make adjustments in time for next game.

Thanks!

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  Returning After 5 Games Away
Posted by: Bushioka - 09-11-2017, 08:16 AM - Forum: General Discussion - Replies (1)

So this feels kind of awkward, but I played in the veeeery first event as Dr. Moshe Weiss with RAID.  If you were around RAID during that event in the distant past you may recall a xenobiologist who sounded a little like Dr. Zoidberg.  That was me.  Now 2 years of grad school and a stint working in Japan later, I'm eyeing a March return to Oregon and am jazzed about possibly playing in Spite in April of next year.  However I'm concerned that things may have moved on so much that I have no idea what the heck is going on.. granted, I'm definitely bringing a new character anyhow so it's basically like being a new player all over again.

Any tips or advice for someone in my situation?  I think a more combat-oriented role would suit me better than spending my time science-ing, and I nearly made it to Game 2 or 3 (I forget which now) as a Russian sergeant who was going to perform in the USO show.  I've also got a possible set of gear for a military-ish character in that I've found a seller in Japan that offers Japan Self-Defense Force patterned gear.  Granted I'm not about to look Japanese, and I don't mean to offer offense.. is a Russian-descended trooper whose parents were stuck in whatever's left of Japan after Storm Day plausible?  Or at least something similar?

Or.. dun-dun-dunn... are there any groups more in need of a new (but not totally new) player?

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