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Game 8 Prepay List
Forum: General Announcements
Last Post: Barbara Martin
03-27-2019, 12:17 PM
» Replies: 2
» Views: 580
Blaster "mod" question
Forum: Rules Questions
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03-25-2019, 03:27 PM
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» Views: 561
Game 8 - Heated/Electric ...
Forum: General Announcements
Last Post: Barbara Martin
03-24-2019, 09:34 AM
» Replies: 4
» Views: 706
Limitations of Guardian C...
Forum: Rules Questions
Last Post: Brian Johnson
03-19-2019, 09:27 PM
» Replies: 1
» Views: 1,012
Obey/Knock question
Forum: Rules Questions
Last Post: Brian Johnson
03-19-2019, 09:19 PM
» Replies: 1
» Views: 399
Legal blaster semantics
Forum: Rules Questions
Last Post: Brian Johnson
03-19-2019, 09:16 PM
» Replies: 1
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Game 7 Heated/Electric Bu...
Forum: General Announcements
Last Post: Barbara Martin
09-25-2018, 08:09 PM
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Game 7 Prepay List
Forum: General Announcements
Last Post: Barbara Martin
09-21-2018, 11:21 AM
» Replies: 7
» Views: 3,819
Forum: General Discussion
Last Post: Craig White
09-19-2018, 11:25 AM
» Replies: 0
» Views: 853
Logistics This Week
Forum: General Announcements
Last Post: Barbara Martin
09-17-2018, 02:22 PM
» Replies: 0
» Views: 922

  Price updates for game 6
Posted by: Jimmy Hastings - 08-01-2017, 04:19 PM - Forum: General Announcements - Replies (1)

Hi all,

We tweaked the algorithm a bit that determines how the price of items when buying them at game on.  We don't make that algorithm public, but there's one consequence that will be immediately apparent to most people buying things: It is now possible to get a discount if your faction makes their associated quotas.  The longer you can consistently make your numbers, the better the discount, as your faction is able to more efficiently route the associated goods.  This is cumulative with the merchant 40% discount, so if a normal person in your faction gets a 10% discount on some type of item, a merchant would get a (60% * 90% = 54%) 46% discount.

This still does not affect starting characters, as this expenditure is supposed to represent your starting gear, which doesn't fluctuate with the local economy.

Let us know if you have any questions,
Jimmy Hastings
Chief Economist

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  Cyborg Power Core question
Posted by: Ben Thayer - 07-31-2017, 05:35 PM - Forum: Rules Questions - Replies (2)

pg. 37 SCB.  Power Core: Power cores are large batteries that are wired into the cyborg, improving their performance, adding additional power sources, and providing basic radio use.

Is this a holdover from an earlier edition, or does power core really give you a radio that cannot be stolen?

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  Game 6 Prepay List
Posted by: Barbara Martin - 07-31-2017, 02:25 PM - Forum: General Announcements - Replies (6)

The following lists the people who have prepaid for the Spite September 2017 game.


If you don't see yourself on this list but think you should be on it, please email logistics@spitelarp.com as soon as possible to ensure your check-in goes smoothly!

Updated 9/7/2017

Elizabeth H
Ben T
Queenie T
Cami P
Cody H
Erik O
Sean G
Brent W
Zach H
Cortney W
Heather N
Dartanian R
Ian P
Rick R
Warren S
John F
Denise B
Veasna H
Sean G
David M
Michele M
Kyra Bet
Michael B
Phillip P
Daniel C
Alicia M
Christopher P
Jeff K
Jennifer J
Elizabeth S
Luke D
Mark O
Craig W
Helen M
Wolf C
William D
Tabitha K
Deanne N
Steve W
Brad L
Glenn A
Carrie R x2
Jordan M
Sam A
Alex A
Evan R
Joseph H
Hallie E
Andrew S
Elizabeth G
Aaron E
Kit B
Nathan H
Rachel F
Kris S
Norman B
Joseph M
Carla T
Zephyr T
Myles H
TJ Design and Consulting (???)
Brooke B
Haley B
Nathan B
Cory S
Roxy S
Iliyana S-H
Jessica R
Wayne H
Keegan G
David C
Seth N
Amber Rose H
Erica L
Danny D
Mark C
Dylan N
Austin J

NPC Food
Jimmy H

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  Suggestion: Merchant
Posted by: Ian Paterson - 07-26-2017, 01:25 PM - Forum: Rules Discussion - Replies (1)

Not sure if this is in the right place on the forums, but I was thinking it would be cool to have Merchant (at some rank) get an Intuition-like ability about supply drops during game.

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  What the hell and where is Kimara?
Posted by: Jim Saighman - 07-16-2017, 11:38 PM - Forum: General Discussion - Replies (1)

You started a new game without me?

Is Brent around?

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  Light suggestions / questions
Posted by: Noctifer Duma - 04-30-2017, 02:51 PM - Forum: Props and Costuming - Replies (1)

Hi hi everyone!

So coming back from last event (awesome, you all rock - thank you everyone participating / putting it together!) I realized that my headlights were cheerfully dying out and provided about as much light as matchstick.  And that I couldn't figure out how to see well into the forest.  So thinking through new gear for upcoming event.  I am thinking a body light and a barrel light will work well / meet my needs.

First off requirements and goals (understanding and questions):
1) Must be a red light.  (did I get that right?  any cases when white is ok / recommended)?
2) Must be angled down and away from people's eyes.  (what would you say is a good angle?  Since its obviously dependent on distance but you won't be adjusting constantly mid-fight - if I were to build a little foam wedge to keep the barrel light slightly down when aiming horizontally, and the body-light slightly down.. what angle-range would you suggest I should plan for?)
3) No strobe.  (Ok, that's not in a rule-book but I have someone who comes with me to the larp that, if you start a strobe in her field of vision, we'll have to physically carry her out of there - and I'm fairly certain she's not the only one)
4) Not too bright (blinding people everywhere) or too dim (tripping on everything)
5) Ideally not having to click through white-lights to get to red-lights or vice versa (otherwise when someone says 'hit the lights' I'd need to cover my lights w/ a jacket and take a few seconds going through 'really really bright white' to get to anything useful / turn things off)

So along those lines (and those questions), here's what I was thinking for barrel light so far..
*Smith and Wesson Galaxy 6 LED Flashlight (3 Red and 3 White) - has a separate red light button, starts in high and go down three levels.  There's brighter versions but they have less red LEDs and 'very birght' isn't the goal..  though I don't know if this would be too dim?
*Yliyaya Mini Adjustable Lens Beam Zoom 3 Modes - contrary to the product description the people who actually bought it indicate a single mode with twisting the tip to adjust the beam focus, and no actual strobe (unless you're clicking the back on and off repeatedly) - so kinda nice in that once you set your beam focus you don't have to click through a variety of other modes to get to what you want

And for the body-cam (used headlights but that brightness right over my eye totally blew out my long-distance vision at night, I ended up dropping that light to my chest during the game anyway) it has been suggested that I grab something like:
US Military Surplus MX-991 Flashlight
French Military Surplus Anglehead Flashlight, 2 Pack
or other actual military angled lens - has red lenses that can be swapped out easily (so no flipping through modes), sturdy and lasting, can secure bottom and dangle it slightly at desired angle (and I'd add a wedge piece to keep it from bouncing too much and keep it from elevating into people's faces)

Sooooo that's where I'm at with questions and thoughts.   What do people think on the questions and which lights they'd suggest (or which lights are working really well for you that people aren't complaining about)

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  Game 5 Feedback!
Posted by: Matt Oostman - 04-24-2017, 02:20 PM - Forum: General Announcements - No Replies

Please send us your feedback about our game! You can submit it here: https://goo.gl/forms/Ysy5sgWsgQldVYMr2

You can submit it anonymously if you'd like, or give us your name and we'll give you a Hive Point!

We'll close responses in a month after each game, so please get it in earlier rather than later so that we have plenty of time to process it and make adjustments in time for next game.


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  Sunset Lake RAID Facility Opens It's Doors
Posted by: Kirsten Olin - 04-16-2017, 10:59 PM - Forum: Public Forum - Replies (1)

To All Contractors,

In a joint effort to better utilize vital resources, the RAID Project and UEF staff of Sunset Lake Camp have moved to open up lab time to all contracted researchers. The lab will be open for public use 24 hours a day, 7 days a week. The following stipulations apply:

- The UEF recognizes that RAID Project frequently has time-sensitive or confidential research that require private lab time. To accommodate this need, with the UEF’s agreement, RAID Project reserves the right to close the lab for up to 1 hour at a time, 2 times per day. Closure of the lab must be reported to the UEF by RAID personnel at the beginning of the closure.

- A section of the lab will be portioned off to hold RAID Project members only equipment in order to preserve the sterility of critical lab equipment and ongoing testing.

- Red River will only be responsible for guard duty of the lab during any private hours. They are encouraged to make the lab a stop on their regular patrol but are not responsible for the safety of non-RAID personnel in the lab during open hours. Any non-Genacorp personnel who wishes to use lab time should arrange for their own protection. Red River guards are available for a nominal fee.

- The lab is expected to be maintained as a sterile environment to protect the integrity of our collective research. We ask that contractors not use this as a sleeping or eating space in order to prevent contamination of the work spaces.

Please direct any questions to the Genacorp Liaison, Veronica Leahy.

Colleen Henderson
Director of Sunset Lake Camp
United Earth Force

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  Pricing updated
Posted by: Jimmy Hastings - 04-16-2017, 08:40 PM - Forum: Technical questions and suggestions - Replies (1)

Hey all,

Earlier today, I updated the pricing for next game to be appropriate to the faction's Mega Economy outcome last game, and changed the merchant's discount to 40% in the code.  If you already registered and you're a returning player or merchant, consider checking again to make sure you have enough money and you bought everything you want.

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  Finesse deliveries
Posted by: Jimmy Hastings - 04-16-2017, 02:39 PM - Forum: Rules Questions - Replies (1)

The Finesse path includes the word "killshot" in the description, but all the deliveries say only "Ranged".  Is the intent for these skills to be usable with thrown weapons too?

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