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Game 8 Prepay List
Forum: General Announcements
Last Post: Barbara Martin
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Blaster "mod" question
Forum: Rules Questions
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03-25-2019, 03:27 PM
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Game 8 - Heated/Electric ...
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Limitations of Guardian C...
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Obey/Knock question
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Legal blaster semantics
Forum: Rules Questions
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03-19-2019, 09:16 PM
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Game 7 Heated/Electric Bu...
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Game 7 Prepay List
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09-21-2018, 11:21 AM
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Forum: General Discussion
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09-19-2018, 11:25 AM
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Logistics This Week
Forum: General Announcements
Last Post: Barbara Martin
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  Looking for Ride.
Posted by: Eric Ingraham - 04-13-2017, 09:57 PM - Forum: Off Topic Chatter - Replies (2)

Just wondering if anyone in the Shoreline (North of Seattle) area would have room for some FNG and all his stuff.
I'll admit, I don't pack lightly; I bring my own food, due to allergies. That and a couple pairs of 14E's take up space.
Fortunately, I live next to a fairly large landmark.

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  Armor rank 2?
Posted by: Scott Nichols - 04-11-2017, 02:51 PM - Forum: Rules Questions - Replies (1)

So armor rank 1 gives -1 bullet damage, two gives -1 bullet damage and -1 drom claw damage. Does this mean you get -2 bullet damage at rank 2 or does it not stack like that?

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  RAID Radio Channel?
Posted by: David Rimple - 04-01-2017, 06:43 PM - Forum: Genacorp - Public Out of Game - Replies (6)

Does RAID capture it's own radio channel (as so many CGs do), does it share one with RedRiver, or simply use the common channel and hope for the best? If it uses a dedicated channel, which frequency?


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  Battle Tac
Posted by: Ian Mosley - 03-09-2017, 01:06 PM - Forum: Rules Questions - Replies (7)

Hey Gang,

Some questions about Battle Tac.

Communications Rank 1 says I can use GPS Mapping and recommends the BattleTac app.

Is there a BattleTac Map already created/updated for SPITE? And if so, how do I get it synced to my devices?

Is there a BattleTac Network set up for SPITE already?

Thanks very much for the help!
-Ian M

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  blaster attack
Posted by: Rolf D. Sturm - 03-04-2017, 11:51 AM - Forum: Rules Questions - Replies (2)

I have a quick rules question. I was wondering the other day about a few battles I had with the drom. I know that drom will take 1 dart damage per second which makes sense because if not the drom would get mowed down before they ever got into contact with the players. I also know that your suppose to only be making one attack per second with a blaster as to give the players some time to react. My question is in a couple of battles I've had the drom where using a nerf megastrick https://s-media-cache-ak0.pinimg.com/736...8da968.jpg and then they would swing their arm in a arc as they fired all 16 darts to hit as many people as possable withen the one second it takes to empty the clip. So my question is this, is it one second per attack period, which makes me feel as if that drom attack is breaking the rules or is it one second per attack per target.

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  Spite Prepay List - April 2017
Posted by: Barbara Martin - 03-02-2017, 08:26 PM - Forum: General Announcements - Replies (10)

The following lists the people who have prepaid for the Spite April 2017 game.


If you don't see yourself on this list but think you should be on it, please email logistics@spitelarp.com as soon as possible to ensure your check-in goes smoothly!

Updated 4/18/17

John F x3
Christopher P
Kris S
Ali B
Jessica Z
Jonathan D
Denise B
Phillip P
Hallie E
Dartanian R
Michael B
Adam E
Cody Hel.
Heather N
Lizzy M
Bradley L
Maggie R
Rolf S
Steven W
Ben T
James Y
Craig W
Alex A
Susanna L
Alex N
Kyra Br.
Frank D
Ian P
Cody McK
Lucas T
Geneva T
Alex B
Holly E
Em F
Eric K
Jennifer J
Jacob B
Sam A
Peter S
Carla T
Anna S
Zachary H
Mark O
Charles D
Devlin A
Jessie D
Cindy H
Joe H
Josh L
Josh R
Ryan W
Helen M
Jeff K
Michele M
Nate B
Eric E
Carrie R-L
Ash L
Roxy S
William D
Keegan G
Aaron E
Conor T (re: Viciousst ???)
Joseph M
Sulayman D
James I
Nikita M
Jacob W
Kyle E (re: Pegasi ???)
Warren S
Deann N
Dante A
Nicholas E
Rachel F
Glenn A
Veasna H
Hayley B
Skyler S
Claudia J
Queenie T
Nathan H
Jon L
Robert C
Virginia J
David H
Erik S
Brian B
Dylan N
Jason H
Andrew S
Wolf C
Russ S
Brennan T
Tabitha K
Rachel M
Griffin K
Jameson K
Aaron S
Jordan M
Ben B
Michael RS
Austin J
Scott N
Radu C
Alex A
Katherine B
Mark C
Holly P
Danny D
Shayne A
Brian L
Dennis H
Cassie M
Bryan O
Lara M
Ian C
Jessica R
Radu C
Timothy G
Andrew N
Jimmy H

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  NOTICE: Three new policies effective immediately
Posted by: Ron Leota - 02-28-2017, 09:44 PM - Forum: General Announcements - No Replies

Announcing three brand new policies, you'll all need to be aware of as these literally affect EVERYONE. Please tell your friends, so there are no surprises at event.

To address a number of rules and safety concerns (that have been raised over several events) we are instituting a Mandatory Combat Training policy for all participants. Each player must complete a short combat training with a staff member before being allowed to participate in games of Spite.
You will not be able to register at the game until you’ve completed combat training. We will do our best to host training sessions at a local park before game, to help alleviate the number of people who will need training at game. If you cannot make a training session between games, you can do it at the event but should arrive a few hours early to account for this.
During your training session you will learn and demonstrate the basics of Spite combat and we will assist in calibrating anything that needs adjustment.
Note: We will do at least two before the next game on weekends. The first will be March 11th. We will give a hive point to anyone who takes care of their combat training BEFORE the day of game.

Code White is an OOG code that you can callout over the radio, on the primary channel, to alert staff that there’s been a medical or some other kind of emergency that needs immediate attention. A code white should be reserved for instances where EMTs, police, or firefighters should be called. A code white should never be used for minor injuries, bumps, bruises, sprains, to voice a rules complaint, etc. If you’re injured and can make it to UEF camp without further injuring yourself, we recommend that first.
Once a code white is called, staff will answer the call and instruct the person on radio to go to a private channel. Please clear the main radio channel until this occurs.

All mounted lights must be equipped with a red filter to avoid damaging the night vision of other players and to help avoid injury. All players must actively avoid shining a light (even one with a red filter) in the eyes of another person. If you are asked to lower your light either in or out of game, you must do so.

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  Z-bow approval??
Posted by: scott jones - 02-11-2017, 03:27 AM - Forum: Rules Questions - Replies (3)

hey im a new player, and the character i have in mind need relies on the z-curve air hunterz bow. however i do not know if the bow is approved for play or not. i would like an response to if i can use it or not in play and register for the game as soon as possible please. the only stat for it i have memorized is the fact it fires a foam arrow at 93-97 fps. Here are two video reviews on it coop72 is different model than mine but has roughly the same preformance, the second one by drac is my exact model, and the third is drac using it in a nerf war:




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  Fabrication Bench/Work Bench
Posted by: dartoftruth - 01-12-2017, 04:50 PM - Forum: Rules Questions - No Replies

Hey all, 

Just wanted to clarify something about the two benches. 

I know work bench reduces technician EN costs, but do you HAVE to have technician(or some other path) ranks to perform the functions of the two benches? ((combining broken items and assembling incomplete resources. 

Since it's not listed in the individual entries I'd assume not, except for this line near the start of 'tagged structures'

Quote:These facilities require certain paths to use but should prove to be generally helpful for an entire faction or even the whole camp.


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  Android: Power Down
Posted by: dartoftruth - 01-09-2017, 06:27 PM - Forum: Rules Questions - Replies (2)

Quote:Power down. An android can spend 30 seconds stationary and unresponsive to go straight to Unconscious

(0 HP). If they use this ability to become Unconscious they gain their current HP (before using this power, minus any

damage they take during the count) in addition to any that they are Restored that ends their Unconscious status.

Quote:Unconscious characters cannot move or speak. There are two ways to awaken

an unconscious character: using a stimpack or the rank 3 medic path ability Resuscitate.
Quote:If a character is unconscious for 10 consecutive minutes they are considered dead.
Hey all, 

I'm working on planning out a character and could use some clarification on how power down works. Smile
Two question: 

1. From my reading of these three rules, an android with just this rank can spend 30 seconds of not moving go unconscious at will. Let's say they had 4/10 hp before doing so and weren't attacked during the count. They are now unconscious with 0 hp. Now, the only way they can come out of unconscious state is by stimpack or Resuscitate. So if resuscitate was performed, they'd gain "their current HP in addition to any that they are Restored that ends their Unconscious status".
They had 4, so they would end up with 4+1 from resuscitate? 

2. If someone doesn't stimpack them or Resuscitate them, after 10 minutes do they just die?

I apologize if I'm mis-reading, or this was answered in eratta or other forum posts, but I didn't see anything.

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