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  NOTICE: Three new policies effective immediately
Posted by: Ron Leota - 02-28-2017, 09:44 PM - Forum: General Announcements - No Replies

Announcing three brand new policies, you'll all need to be aware of as these literally affect EVERYONE. Please tell your friends, so there are no surprises at event.

To address a number of rules and safety concerns (that have been raised over several events) we are instituting a Mandatory Combat Training policy for all participants. Each player must complete a short combat training with a staff member before being allowed to participate in games of Spite.
You will not be able to register at the game until you’ve completed combat training. We will do our best to host training sessions at a local park before game, to help alleviate the number of people who will need training at game. If you cannot make a training session between games, you can do it at the event but should arrive a few hours early to account for this.
During your training session you will learn and demonstrate the basics of Spite combat and we will assist in calibrating anything that needs adjustment.
Note: We will do at least two before the next game on weekends. The first will be March 11th. We will give a hive point to anyone who takes care of their combat training BEFORE the day of game.

Code White is an OOG code that you can callout over the radio, on the primary channel, to alert staff that there’s been a medical or some other kind of emergency that needs immediate attention. A code white should be reserved for instances where EMTs, police, or firefighters should be called. A code white should never be used for minor injuries, bumps, bruises, sprains, to voice a rules complaint, etc. If you’re injured and can make it to UEF camp without further injuring yourself, we recommend that first.
Once a code white is called, staff will answer the call and instruct the person on radio to go to a private channel. Please clear the main radio channel until this occurs.

All mounted lights must be equipped with a red filter to avoid damaging the night vision of other players and to help avoid injury. All players must actively avoid shining a light (even one with a red filter) in the eyes of another person. If you are asked to lower your light either in or out of game, you must do so.

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  Z-bow approval??
Posted by: scott jones - 02-11-2017, 03:27 AM - Forum: Rules Questions - Replies (3)

hey im a new player, and the character i have in mind need relies on the z-curve air hunterz bow. however i do not know if the bow is approved for play or not. i would like an response to if i can use it or not in play and register for the game as soon as possible please. the only stat for it i have memorized is the fact it fires a foam arrow at 93-97 fps. Here are two video reviews on it coop72 is different model than mine but has roughly the same preformance, the second one by drac is my exact model, and the third is drac using it in a nerf war:




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  Fabrication Bench/Work Bench
Posted by: dartoftruth - 01-12-2017, 04:50 PM - Forum: Rules Questions - No Replies

Hey all, 

Just wanted to clarify something about the two benches. 

I know work bench reduces technician EN costs, but do you HAVE to have technician(or some other path) ranks to perform the functions of the two benches? ((combining broken items and assembling incomplete resources. 

Since it's not listed in the individual entries I'd assume not, except for this line near the start of 'tagged structures'

Quote:These facilities require certain paths to use but should prove to be generally helpful for an entire faction or even the whole camp.


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  Android: Power Down
Posted by: dartoftruth - 01-09-2017, 06:27 PM - Forum: Rules Questions - Replies (2)

Quote:Power down. An android can spend 30 seconds stationary and unresponsive to go straight to Unconscious

(0 HP). If they use this ability to become Unconscious they gain their current HP (before using this power, minus any

damage they take during the count) in addition to any that they are Restored that ends their Unconscious status.

Quote:Unconscious characters cannot move or speak. There are two ways to awaken

an unconscious character: using a stimpack or the rank 3 medic path ability Resuscitate.
Quote:If a character is unconscious for 10 consecutive minutes they are considered dead.
Hey all, 

I'm working on planning out a character and could use some clarification on how power down works. Smile
Two question: 

1. From my reading of these three rules, an android with just this rank can spend 30 seconds of not moving go unconscious at will. Let's say they had 4/10 hp before doing so and weren't attacked during the count. They are now unconscious with 0 hp. Now, the only way they can come out of unconscious state is by stimpack or Resuscitate. So if resuscitate was performed, they'd gain "their current HP in addition to any that they are Restored that ends their Unconscious status".
They had 4, so they would end up with 4+1 from resuscitate? 

2. If someone doesn't stimpack them or Resuscitate them, after 10 minutes do they just die?

I apologize if I'm mis-reading, or this was answered in eratta or other forum posts, but I didn't see anything.

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  Hands for the Future HQ
Posted by: Carrie Rasmussen-Law - 12-13-2016, 10:36 AM - Forum: Hands for the Future - Public Out of Game - Replies (3)

Where is the Hands for the Future headquarters or main office located?

Are there branch offices in most major cities?

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  My my next character join up?
Posted by: Noctifer Duma - 10-29-2016, 07:53 PM - Forum: Wartime Salvage - Public Out of Game - Replies (2)

Hihi!  This is just-Vlad, and of course my nexty is going to be warsaw too... may I hop into the private forum so I can run ideas and questions by everyone? Or should I do it here?

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  Merchant and char gen currency
Posted by: Blaise Carey - 09-28-2016, 03:43 PM - Forum: Rules Questions - Replies (10)

Are you able to use a connection to another character with Merchant to more efficiently spent starting money?

I ask because 4-7 friends and I are looking to come as a squad, and we're wondering the best way to allocate our starting resources.

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Bug Bugs: incorrect character manager information
Posted by: little g - 09-27-2016, 09:07 PM - Forum: Technical questions and suggestions - Replies (5)

There are some discrepancies between the 2016 rulebook and the character manager information on trees. This was all tested on beta.spitelarp.com:

  • Finesse: requires Firearms 1 and specifies Blaster as the delivery method. The rulebook has no prerequisite and has a more generic Ranged delivery method.
  • Medic: rank 1 is missing the "What is your current HP?" call.
  • Science: rank 2 has "incapacitated" instead of "bleeding out". Also in the rulebook.
  • Shield: rank 3 has "shatter" instead of "sunder". Also in the rulebook.
  • Surgeon: rank 2 is listed as 12 rather than 8 en.
  • Cybernetic arm: rank 3 is called "disorienting blow" rather than "weaken the spirit".
  • Weapon jack: rank 1 is listed as 1 rather than 2 en.
  • Energy transference: rank 3 listed as packet or touch delivery, rather than just packet delivery.
  • Intuition: rank 2 is missing the "willing or immobilized target" requirement.
  • Psychokinesis: rank 3 has a slightly differently worded Obey command, compared to the rulebook.
Most of these are cosmetic, but I know at least the Medic one came up at game, and the energy cost typos can really mess someone up if they refresh their memories by looking just at their character sheet.

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  Cybernetic Arm and 'Touch' attacks
Posted by: Blaise Carey - 09-25-2016, 04:42 PM - Forum: Rules Questions - Replies (2)

Hey y'all. I've heard a lot of good things about this game, and finally have the time to come next April. Right now I'm just going through the book and I have a question or two on melee attacks and how they interact with the cybernetic arm. 

How are 'brawl' attacks handled? Is there an applicable skill, or do you just need a 'fist' weapon?
Can the knockback from Cybernetic Arm 1 be applied using a touch? That is, if I'm a gunner and a melee enemy closes on me, can I use the arm to apply the knockback to gain some breathing room, even if I don't have a melee skill?

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  Obey: Fight Me
Posted by: Keegan Ryan Gilmore - 09-22-2016, 12:30 AM - Forum: Rules Questions - Replies (5)

If Taunt (as per the Exim Guardian Chem path) is used successfully on a target that is incapable of any offensive action, what is the expected response from that target?

I know that I would likely roleplay attempting to grapple/punch/kick the person who taunted me, but the rules for "OBEY" effects merely state that the affected individual must attempt to follow the command to the best of their ability.

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