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Stacking Repair Benefits
#3
Benefits, especially regarding consumables, stack... though I am fairly sure you can only apply one building and one item to any given task (Please correct me if I am wrong on this).
Building effects always apply first.
It *is* possible to reduce EN costs to 0, but, circumstances are rare, tend to only be specific skills, and tend to involve the combined use of buildings, one-use items, and/or Nurses.

The idea is that you are 'spending the item' instead of your energy... which is why the 'money' aspect of the game is important; because money is an indirect way to have more energy and/or more skills when it comes to common tasks.

~ Conor
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Messages In This Thread
Stacking Repair Benefits - by Michael Bates - 05-27-2015, 06:09 PM
RE: Stacking Repair Benefits - by Mr. F - 05-28-2015, 12:47 AM
RE: Stacking Repair Benefits - by Conor Tuohy - 05-28-2015, 10:23 AM

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