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Comms 2 + 3
#11
Hi Kyle,

We'll keep that in mind for the next revision. Please send that in as feedback after the next game. We based out decision to remove comms 3 on the overwhelming response that it was unfun and useless.
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#12
Hunh, yeah, I'll probably add that to my feedback. I had I planned on getting Comm 3 specifically for that. The new stuff is interesting, but I'm curious how it will pan out.
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#13
Hey Ron

I just want to note, you basically just told me to be more vocal.

:p

On a side note...I am torn between wanting to help "test" the new changes, and rebuilding away from comms.

May I kindly suggest an "intel" skill not tied to radios. Smile
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#14
I like the idea of an intel path.
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