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Web interface open Beta
#1
Information 
You're all invited to try out the Spite character manager and in-game money system.

beta.spitelarp.com

Note that this is using a testing database, not the real thing.  This has a few consequences:
  • You start with a bunch of PP to build big characters.  Woo!
  • You can hack and transmit money at all times.  In the real system, you'll only be able to change things in the IG web during game.
  • You can hack all the things without fearing the consequences.
At the next playtest, we'll be asking you to use this test system to create your characters, to make sure it works for everybody and we get a bunch of people trying it.

Given all that, we'd love to hear your thoughts on its usability: what appears to not work, how easy it is to figure out how to do things, what you'd like to see to make it useful.  Please open new threads for issues you find, so we can keep track of which ones we've addressed.

Thanks,
Spite Technomancy Team
Jimmy, Brian, and Barbara
#2
To get you started, here's an account you can try to hack. In the real game, you'll scan QR codes with to find accounts you haven't seen before, and you'll have your own QR code you can share with people you want to pay you.
http://beta.spitelarp.com/bank/account/5...948a33e5f2
#3
2/16/2015 Update


We just pushed a new update to the beta channel.  Here are the changes you should expect.
  • Editing characters should be more intuitive, with changes since you last saved your character being visible as strikethroughs and underlines
  • You can now try registering for an event, and purchasing items for that event.
    • New Known Issue: Item descriptions only show up for the first registered character
  • Debug mode is now disabled on the beta site.
  • Bugfix: Jack of All Trades buttons shouldn't turn wonky under certain circumstances anymore.
  • Bugfix: Character notes now render properly when you first save them.
The public playtest is currently the only event in the system.  If you attend it, you will be asked to play with characters you create in this system, so we can make sure it's usable and useful.  Bonus points if you actually go through registration.

As always, we appreciate any feedback you have, positive or negative.

Your humble technomancers,
Jimmy, Brian, and Barbara
#4
3/5/2015 Update

We just pushed a new update to the beta channel.  Here are the changes you should expect.
  • Rules updated to the Gamma version!  Just in time to be too late for the playtest...
  • If you try to go to an in-game page and haven't chosen your character, after you choose your character you will go to the page you were originally trying to.
  • You can now pre-register as an NPC
  • Old "PP" language now replaced with "XP"  Let us know if you see any reference to "Player points".
  • "Hive points" now tracked, but no change log yet.
  • You can now delete event registrations and unsaved characters.
  • For your business account: You can now add and remove employee access. (Known Issue fix)
There's still a lot of work to do, but we'll be releasing the first version of the site that works on real player data on 3/19/2015 4/2/2015.

As always, we appreciate any feedback you have, positive or negative.


Your humble technomancers,
Jimmy, Brian, and Barbara
#5
3/12/2015 Update

We just pushed a new update to the beta channel.  Here are the changes you should expect.
  • New help text with registration.
  • You can register for NPC food.
  • Item purchasing during registration looks better.
  • There is now a Hive Points log, though you won't see any entries in it.
  • You can now create and redeem in-game E-checks.

These new features come with a couple of new Known Issues.
  • Error if you try to register for a past event.
  • Styling around e-checks still look like accounts somewhat.
As a reminder, we'll be releasing the first version of the site that works on real player data on 3/19/2015 4/2/2015.

Your humble technomancers,
Jimmy, Brian, and Barbara
#6
3/19/2105 Update!

We just pushed a new update to the beta channel.  Here are the changes you should expect.
  • If you're logged out while on an in-game site, you should be properly redirected to the login page now.
  • You can now register with all your characters, saved or unsaved.  We prompt you to save your character and spend your PP if there are pending changes
  • Regression fixes (Thanks William!)
  • If you have already tried a hack, it no longer looks like you can try that hack again. (Known issue fix!)
  • Past events no longer look like you can register for them. (Known issue fix!)
As always, we appreciate any feedback you have, positive or negative. In particular, there's some new help text on registration, and we're seeking feedback to how helpful it is. Preferable if you haven't tried it out yet.

Your humble technomancers,
Jimmy, Brian, and Barbara
#7
3/26/2015

A short update this week.  User-facing, we just added public records to the IG site.  Now, when somebody views a person, they will be able to tell SIC and CG.  At least, unless the records have been altered...
#8
4/3/2015 Update


Along with our release of the production-ready web interface, we've put out a new beta release for you to play around with.
  • Rules updated to current release!
  • E-check redemption is now more customized.
  • If you lose authentication while on a web page, it will now redirect you to login instead of just failing.
  • If you're filtering people or accounts and there are none that match your filter, there is now a message that informs you of that.
  • When adjusting the stealthiness of your hack, the percentages now update as you slide.
  • You can now raise or lower the security level on an account.  Right now, there's no particular reason to lower it since you already have access to that account, but additional possibilities are forthcoming.
  • Plot can now make NPCs, and you can have NPCs assigned to you.
#9
4/9/15 Update


A big update for you guys today, full of some bug fixes and some new features.  First, hackers:
  • You can now attempt to access a person's aliases, account list, or logs
  • If you are really good (or really reckless), you can now attempt to access private info about themselves or somebody else.  This is the hardest hack in the game, so you'd better be sure you want this info.
  • For good or ill, you can now edit peoples' names, making it more or less difficult to figure out who somebody is.
  • You can now attempt to delete log entries if you've been up to something nefarious.
Now, everyone else:
  • Item descriptions and costs have now been updated to the latest rule set (we missed that in the last pass)
  • Redeeming eChecks works again
  • Registration links no longer refer to Pre-registering, since if you don't do it beforehand, you'll be doing it on site.
#10
4/18/2015 Update - The Final Countdown



This is our final feature release before game, which means this is the feature and hacking set that you should expect to find when game starts next Friday.  Here are the changes you might check out.
  • Hackers can now attempt to trace detected intrusions.  You can't yet know what was attempted, but you can find out who was doing it.
  • Likewise, if log tampering has been detected, a hacker can now trace that.
  • A particularly skilled hacker can attempt to find out what account an eCheck came from.
  • Hackers can try to change the name on their eChecks to mask the name of its originating account.
  • In cases where you can tell someone has access that you would rather they not have, a hacker can revoke that access to prevent future such intrusions.
  • On mobile, when choosing an account or person to view, will no longer immediately open the soft keyboard, covering your options.
  • Balance adjustment: Hardening changes are now half as effective as they used to be.
  • A person's identity now has a modifiable security level, just like accounts, to affect the difficulty of things like name changes or log changes, or getting access to any of that.
  • People who believe their account to be hacked who have no other recourse (or hackers who are extra reckless) can now voluntarily freeze a credit account, preventing payments to or from that account.
  • When creating a character, if you don't choose at least one SIC path, the error message will now list the paths from which you can choose, rather than leaving you to check the rule book or guess.
Please do us a favor and test out the new features so we can have as smooth as possible an experience when we open up the real thing on Friday.

Thanks,
Your Technomancers (Jimmy, Brian, and Barbara)


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